As of 2016-02-26, there will be no more posts for this blog. s/blog/pba/
Showing posts with label 2048. Show all posts

Its sad that 2048tty got no attentions when its easily by far the best implementation I have ever played. Just one star and nothing else except 5 author self-opened issues.

https://lh3.googleusercontent.com/-P9HFlx2S6cc/Vq_OCVSL0DI/AAAAAAAAJH4/DVsAhne-2rs/s800-Ic42/2048tty.gif

With --animate0.1

You use hjkl to play.

As you can the animations above, not only the tiles get the sliding motion which Ive seen before in at2048 but also the scoring, the just-earned points floating up. High score and progress is saved, so you can quit at anytime and continue playing later.

Even its graphics is designed, not just simply put a box around a number, but an oval-shaped tile. Not like there is anything wrong about rectangular box, but you can see who puts more thought on the graphics designs.

2048tty was created by Samuel Phillips on 2014-12-27, written in Python 3 with ncurses under the GPLv3, currently git-ed56d8e (2015-01-31, post v1.0 (2015-04-30)0.

text2048 is a clone of that popular game 2048, which will be two years next March.

https://lh3.googleusercontent.com/-dwoW0oyth8w/VltpCbv1bOI/AAAAAAAAIho/Y6bYebXsTxo/s800-Ic42/text2048.gif

After this long time, 2048 is still sliding strong, a lot of people is still cloning it, making their own versions, even more A.I. popping up every a while with new ideas and algorithms.

It was even played in 18th Computer Olympiad (2015) for the first time.

As of this clone, the only thing differs it from others is the cells, the red color on the either edge of the cells of 2 2n+1.

text2048 was created by Christian Fiedler on 2015-08-09, written in C99 with ncurses under the MIT License, currently git-7b6cf12 (2015-11-11).