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Showing posts with label Patience. Show all posts

CPat is a Patience suite game, including 11 solitaire games:

FreeCell, Klondike, Spider, 40 Thieves, Bakers Dozen, Scorpion, Penguin, Yukon, Strategy, Canfield, Duchess.

(Watch this video for other screens and a bit of playing)

Since its all-in-one, you can have a unified controls, its all the same way to move a card, put into foundations, and so on. It also has help and rule screens to help you understand the card game.

There is also game statistics and high scores to keep records. There is one useful command-line option, -f, to speed up auto-moves, that is when you using free cells to move a stack of cards, it will move one by one to show the movements, but the default speed is too slow. -f can be used for multiple times, for example, -fff.

When move to the foundations, #pp or P will really be helpful since it doesnt do like some implementations will automatically move to the foundations for you, such as freecell.

CPat was created by Trevor Carey-Smith on 2006-02-16 (v0.1), based on Steve Levines code, written in C with ncurses, currently version 1.2.1 (2008-09-16).

Canfield is part of BSD Games, a Patience/Solitaire game, also a gambling game.

Canfield: Instructions, Betting, Card counting

At first few plays, I could barely get a few into the foundations, I thought even I wasnt good at Patience game, but I couldnt be that bad, could I?

Finally, I looked up on Wikipedia and the first line it reads:

[] with a very low probability of winning. According to legend, it is originally a casino game, []. In England, it is known as Demon. [some emphases mine]

Blue Moon is a type of Patience game, its also called Gaps.

Click to watch a complete game played

This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).


The rule sounds like a lot, but you only needs four keys to play with and it doesnt take a lot of time to finish one game. It seems always solvable:

A moments reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.

The real skill in this game is just how many deals does it take.

Blue Moon was originally created by Tim A. Lister in C, Eric S. Raymond added ncurses on 1994-11-28 for visual user interface and color support, licensed under the Simplified BSD License (2-clause), currently git-4223982 (2015-10-17, post v2.12 (2014-05-30))